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PLAYER
Name: pel
Other Characters: mhav, jone, amos, caric (side)
CHARACTER
Name: Svetlana Urqhart (Bearhold)
Race: Human
Nationality: Marcher, Wycome.
Mage?: N
Age: 34
Affiliation: Making a living.
Occupation: Smuggler, fence, 'merchant'.
Goal: Voice testing. Mostly I want to use her to facilitate plot; she's a smuggler with lots of contacts, knows supply lines, etc. On long voyages would mostly be a network character.
About:
- Daughter of a once-merchant from Wycome, and an Avvar woman he met and fell in love with in his travels. Svetlana's mother raised her daughter on tales of the Avvar and their culture, customs, and superiority.
- Svetlana lived well, the daughter of well-off-if-not-grand merchants until the business failed due to supply lines being screwed over in the Fifth Blight. Family turned to smuggling to get by, and this is the business Svetlana has inherited. She no longer has a crew or a nice house, but she knows how to talk her way onto a ship, sneak valuables through checkpoints, get around port authority, and make money for herself and whoever helps or harbors her. Has smuggling contacts all across the Waking Sea, Antiva and Rivain. Because of those contacts, can act as a fence as well.
- Still, one mistake could be the end of her. (Riftwatch provides her a safety net in that regard, and a place to store her wealth.)
- Once, when a deal was about to go under, she married an Avvar lad to change her paperwork-- legally, she's Svetlana Bearhold. However, for the sake of her contacts, continues to use her maiden name. She doesn't see her Aleksei often, but likes checking in on him for, uh, some reason.
- Not cruel, she's still slow to admit outright affection. Kindness comes to her slowly, given her mercenary habits.
- Due to the (relatively) rough turns in her life, she feels a bit hard done by, and mitigates this by being fiercely independent. The only thing she'll allow to control her is the needs of her 'business' and staying afloat, which she views as more of a choice than a burden. Which means that everything else is potentially burdensome.
- Not actually greedy, but has come close to deep poverty and losing everything enough to fear it, making her fiercely business (money) oriented. The goal is to get rich enough to retire forever, but she's a long way from that.
- Finally figured out where her bloody husband has been hiding. Signing up with Riftwatch to 'keep an eye' on him (and also, people in the war business must need smugglers. And everybody needs fences).
